Post by hockittodock on Jan 14, 2013 21:08:05 GMT -5
We will be using two Holy War strategies this war provided we have a couple willing members with 95k+ defense decks. I'm going to go over the skills we will be using first:
Order Leader- Several members will have my login when I am not around so that we can keep changing roles and using the order leader skills. As of now, they will probably be Akira, Kaj, and Iniuriae.
The important skill the order leader can use is Shingeki. It is a big boost to the entire order's attack and Holy War points gained for 10 minutes.
Vice Leader- The vice leader will get 3% attk/def boost at all times. His important skill is Braveheart: Big boost to the order's Attack, Defense, and HW points gainst for five minutes. In addition to that, he will also prevent opponents from using full force attacks. Basically keeps them from getting a shit ton of hw points in a short amount of time.
Attack Leader- We should only need one attack leader per battle. Warcry is a hit to 1 opponents defense for a single battle. We will use this in case the other order utilizes a defense leader. It may turn out that we need two for every battle but we will see.
Defense Leader- We do NOT need to beat a defense leader in order to attack other members now. BUT, if he uses the skill Phalanx, we will not be able to attack any members aside from the defense leader for six minutes or until we beat the defense leader.
Support Leader- The support leader can use Magic Shield. Basically gives a big boost to one order members defense for five minutes.
So, first strategy. This involves an order leader, vice leader, attack leader, and two support leaders. The battle will start, we all hit the wall until its down. Then I (or whoever is coordinating the war) will call out a name. Everyone will hit that individual opponent until our chain is built up to 50%. Once we hit that 50%, the order leader will use Shingeki and everyone will begin farming the opponents leaders one by one. Our wall will most likely be down by this time as well, so our support leaders will switch off casting magic shield on whoever the opponent is farming. Once Shingeki has run its course the Vice Leader will use Braveheart, our farming of leaders continues until the end. If an opponent Defense Leader uses Phalanx, our attack leader will use warcry and hopefully either the order leaders or vice leaders skill is active to defeat the defense leader. Farming continues.
2. This strategy will be used when we have someone with a reasonable defense online. I had originally discounted using defense leaders because there is no way we can defend against an opponent with a support leader, order leader, chain bonus, and warcry going for him. BUT!!!, if we can get them to use those abilities before they mean to it may throw their strategy off.
So, the battle starts, we take the wall down. Our defense leader pops Phalanx, support leader throws a magic shield on him, and the vice leader uses Braveheart. The reason we do it early is because they will not have a chain built up yet. Very few attackers will be able to beat a defense leader without having to use some of those skills. This should give us several minutes to gain a headstart. Last war we were able to score over 100k points every 10 minutes. With these new rules we should be able to top that. From then on, it is essentially the same strategy. If the defense leader can throw them off again all the better, but at that point they will have a chain going so it will not be as effective. Everything helps though.
I don't know how much support I am getting from this, its up to you guys. I personally could use over 100 hp per battle. Now that we have full force attacks I can use alot more. I think we should fight 3-6 scheduled battles a day and score all of our points then. We NEED to make sure every hp counts. Using hp to end up with a score of 0 is not helping anything when we lose hard. But we only lose when we don't have a good group on. I guarentee if I said we will be fighting a winning battle at 9 p.m. eastern time we would win...because everyone would know when to show up and make their hp worth the effort. Kaj could give me a time that would work for the european squad and we would be set. No more trickling in and out using 5 hp here, 10 hp there, losing nine in a row. Let me know what you think. I believe its the best way to go until every single member has 400 hp to spend and will be active 12 hours a day.
One more thing! Very important! DO NOT DECLARE WAR!!! ONLY MYSELF OR ONE OF THE PEOPLE WHO HAS ACCESS TO MY ACCOUNT SHOULD DECLARE WAR!!! The reason for this is because leaders can be changed in between the end of one holy war and declaring the next one. If someone declares war before we are ready it could screw up our strategy. Wait until all leaders are set up correctly and whoever is coordinating the battle declares war.
If you have any comments or suggestions PLEASE let me know! This is new for all of us and I'm sure things will change as soon as we've gone through one battle.
Order Leader- Several members will have my login when I am not around so that we can keep changing roles and using the order leader skills. As of now, they will probably be Akira, Kaj, and Iniuriae.
The important skill the order leader can use is Shingeki. It is a big boost to the entire order's attack and Holy War points gained for 10 minutes.
Vice Leader- The vice leader will get 3% attk/def boost at all times. His important skill is Braveheart: Big boost to the order's Attack, Defense, and HW points gainst for five minutes. In addition to that, he will also prevent opponents from using full force attacks. Basically keeps them from getting a shit ton of hw points in a short amount of time.
Attack Leader- We should only need one attack leader per battle. Warcry is a hit to 1 opponents defense for a single battle. We will use this in case the other order utilizes a defense leader. It may turn out that we need two for every battle but we will see.
Defense Leader- We do NOT need to beat a defense leader in order to attack other members now. BUT, if he uses the skill Phalanx, we will not be able to attack any members aside from the defense leader for six minutes or until we beat the defense leader.
Support Leader- The support leader can use Magic Shield. Basically gives a big boost to one order members defense for five minutes.
So, first strategy. This involves an order leader, vice leader, attack leader, and two support leaders. The battle will start, we all hit the wall until its down. Then I (or whoever is coordinating the war) will call out a name. Everyone will hit that individual opponent until our chain is built up to 50%. Once we hit that 50%, the order leader will use Shingeki and everyone will begin farming the opponents leaders one by one. Our wall will most likely be down by this time as well, so our support leaders will switch off casting magic shield on whoever the opponent is farming. Once Shingeki has run its course the Vice Leader will use Braveheart, our farming of leaders continues until the end. If an opponent Defense Leader uses Phalanx, our attack leader will use warcry and hopefully either the order leaders or vice leaders skill is active to defeat the defense leader. Farming continues.
2. This strategy will be used when we have someone with a reasonable defense online. I had originally discounted using defense leaders because there is no way we can defend against an opponent with a support leader, order leader, chain bonus, and warcry going for him. BUT!!!, if we can get them to use those abilities before they mean to it may throw their strategy off.
So, the battle starts, we take the wall down. Our defense leader pops Phalanx, support leader throws a magic shield on him, and the vice leader uses Braveheart. The reason we do it early is because they will not have a chain built up yet. Very few attackers will be able to beat a defense leader without having to use some of those skills. This should give us several minutes to gain a headstart. Last war we were able to score over 100k points every 10 minutes. With these new rules we should be able to top that. From then on, it is essentially the same strategy. If the defense leader can throw them off again all the better, but at that point they will have a chain going so it will not be as effective. Everything helps though.
I don't know how much support I am getting from this, its up to you guys. I personally could use over 100 hp per battle. Now that we have full force attacks I can use alot more. I think we should fight 3-6 scheduled battles a day and score all of our points then. We NEED to make sure every hp counts. Using hp to end up with a score of 0 is not helping anything when we lose hard. But we only lose when we don't have a good group on. I guarentee if I said we will be fighting a winning battle at 9 p.m. eastern time we would win...because everyone would know when to show up and make their hp worth the effort. Kaj could give me a time that would work for the european squad and we would be set. No more trickling in and out using 5 hp here, 10 hp there, losing nine in a row. Let me know what you think. I believe its the best way to go until every single member has 400 hp to spend and will be active 12 hours a day.
One more thing! Very important! DO NOT DECLARE WAR!!! ONLY MYSELF OR ONE OF THE PEOPLE WHO HAS ACCESS TO MY ACCOUNT SHOULD DECLARE WAR!!! The reason for this is because leaders can be changed in between the end of one holy war and declaring the next one. If someone declares war before we are ready it could screw up our strategy. Wait until all leaders are set up correctly and whoever is coordinating the battle declares war.
If you have any comments or suggestions PLEASE let me know! This is new for all of us and I'm sure things will change as soon as we've gone through one battle.